Overview
This plugin provides an editor UI for configuring preferences for the Unreal Engine Pixel Streaming plugin. It allows you to set and persist connection and server settings directly from the Unreal Editor, making it easier to manage Pixel Streaming settings.
Features
- Editor tab for configuring Pixel Streaming preferences
- UI for setting Signalling server address, port, and related options
- Settings are saved and applied automatically to the relevant Pixel Streaming modules
How to Access in Unreal Engine Editor
- Enable the Plugin:
- Open the Unreal Editor.
- Go to
Edit > Plugins
.
- Search for
PixelStreamingPreferences
and enable the plugin.
- Restart the editor if prompted.
- Open the Preferences Tab:
- Go to the main menu:
Window > PixelStreamingPreferences
.
- Alternatively, use the toolbar button if available.
How to Use
- Open the Preferences Tab as described above.
- Configure Settings:
- Enter the remote Signalling server address and port.
- Toggle options such as using a remote server.
- Save and Apply:
- Changes are saved automatically and applied to the Pixel Streaming system.
- The plugin updates the configuration files and applies settings to the active Pixel Streaming module.
Notes
- Use this plugin for the original Pixel Streaming plugin.